MewgenicsWiki

Enemy

Floast

Movement: 2

Floast is an enemy found in The End chapter, based on an enemy from The End is Nigh. It has 10 HP plus 8 shield and starts each encounter with its shield already active, making it more durable than its HP alone suggests. It is a slow melee threat (movement 2) with two distinct attack options: a close-range Maul that deals 7 damage, and a ranged hook that pulls units toward it in a line.

The ranged hook pull is what makes Floast dangerous despite its slow speed — it can drag a ranged cat into melee range from a distance before following up with the Maul. It can also summon a fly as an action at range 3, providing minor additional pressure. The combination of positioning-denial through the hook and high melee damage makes it a versatile threat that requires respect even from cats that would normally outpace it.

Shield-piercing attacks or bleed effects skip Floast's 8-point shield buffer. Be cautious about positioning ranged cats in a line directly facing Floast — its hook travels in a straight line and will pull any cat in its path toward it. After being hooked, a cat can take a Maul on the same action if Floast is adjacent, resulting in a devastating two-hit sequence. Knockback abilities can maintain safe distance even after a failed positioning attempt.

Details

BehaviorMovement: 2
AffinityDark

Locations

Hit Points10
Special AbilitiesMove: DefaultMove. Attack: FloastPull. Spells: FloastThrow, FloastSpawn
Enemy TypeEnemy

Stats

Str
5
Dex
5
Con
5
Int
5
Spd
5
Cha
5

Quick Facts

Type
Enemy
Confidence
High
Verified
Mar 17, 2026
Incomplete — This entry is being expanded. Some fields may be missing.