MewgenicsWiki

Status Effect

Elite Buff: Mad

Madness. Takes an extra turn per round. Gains +1 all stats and heals 4 when it gets a kill.

Internal engine status effect. This is the status applied to elite enemies with the Mad modifier. Mad causes the enemy to become enraged with Madness, significantly increasing their attack damage and aggression. The Mad elite gains +1 All Stats Up and heals 4 health on each kill, plus an extra turn per round.

Because Mad elites have Madness, they attack everything indiscriminately, including other enemies. This can work in your favor if the Mad elite is surrounded by other hostiles, as it will waste actions fighting its own allies and potentially farming kills for stat boosts and healing. However, each kill makes it stronger, so a Mad elite that has cleared out weaker enemies becomes a serious threat.

The extra turn per round means Mad elites act twice, doubling their offensive output. Combined with kill-healing and stat growth, leaving a Mad elite alive too long is extremely dangerous. Prioritize bursting it down early before it can accumulate kills. Crowd control effects like Stun and Freeze are valuable for buying time. The boss variant, Elite Buff: Mad (Boss), applies even stronger bonuses.

Details

Is StackableNo
Description StackingMadness. Takes An Extra Turn Per Round. Gains +1 All Stats And Heals 4 When It Gets A Kill.
Description Non StackingMadness. Takes An Extra Turn Per Round. Gains +1 All Stats And Heals 4 When It Gets A Kill.
Has Negative VariantNo

Elemental Interactions

None

Removed By

None

Special Mechanics

None
Is InternalYes

Quick Facts

Type
Status Effect
Confidence
High
Verified
Mar 17, 2026
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