

Overview
Zodiac is a gun-wielding cowboy cat who serves as the final boss in The Desert region. He brings a completely different challenge from Act 1 bosses: instead of summoning adds or using terrain manipulation, Zodiac deals relentless multi-shot ranged damage across the entire map. Standing in the open against Zodiac means eating bullet volleys every round. The fight is a positioning puzzle that rewards cover use, summon tanking, and sustained debuff application.
Key Mechanics
Multi-Shot Ranged Attacks
Zodiac fires repeatedly each round with shots that can cross the full arena. He does not have limited ammunition or a reload phase in the early game. Each shot can critically hit and has a wide spread. Open tiles without cover are extremely dangerous to occupy for more than one round.
Lines of Fire
If a cat stands in an open tile for consecutive rounds, Zodiac learns the position and starts targeting it with concentrated multi-shots. Move your cats between cover tiles each round to prevent him from pre-aiming a lane.
Recommended Team Composition
Any class with a summon ability (Necromancer skeletons, Druid animal companions, Hunter pets) gains significant value here: summoned familiars can absorb shots and die without consequence. A Thief with smoke-screen or invisibility abilities can reposition without triggering shots. Debuff-focused Mages can stack bleed and poison while staying in cover, steadily draining Zodiac’s HP without exposing themselves.
Step-by-Step Strategy
1. Enter The Desert with cover-creating tools or at least one summon ability. If you have neither, prepare a high-mobility Thief as a dedicated flanker.
2. Deploy familiars or expendable summons into open tiles ahead of your party. Zodiac will target the nearest visible unit, and familiars that die protect your real cats.
3. Stack bleed, poison, or burn on Zodiac from cover using ability range. Debuff-based damage accrues while you stay safe.
4. Move your cats between cover positions each round. Do not stay in the same tile two rounds in a row.
5. Close distance for melee only when Zodiac’s firing animation creates a temporary gap, such as a reload window or when he is targeting a summon on the opposite side of the arena.
Drops
Zodiac drops a random selection of weapons and items including explosive small bombs and multi-use tools. These high-value items make the Desert branch worth prioritising.