MewgenicsWiki

Status Effect

Sleep

You are asleep until your sleep paralysis demon is killed.

Sleep is a control debuff that renders the afflicted unit completely unable to act until it is damaged. A sleeping unit skips its turns indefinitely until an attack wakes it up, making Sleep one of the longest-lasting disables in the game if left unchecked.

The counterplay to Sleep is straightforward: any damage breaks it. This means Sleep is less effective against units with damage-over-time effects already ticking, since the DoT will wake them immediately. Strategically, Sleep can be used offensively to disable a dangerous enemy while you deal with other threats, then wake it on your terms. The Drowsy status often precedes Sleep, giving a one-turn warning before the full disable kicks in.

Details

Is StackableYes
Description StackingYou Are Asleep Until Your Sleep Paralysis Demon Is Killed.
Has Negative VariantNo

Elemental Interactions

None

Removed By

None

Special Mechanics

Mechanic
Any damage wakes the unit
CategoryControl
DurationUntil Damaged
Is DebuffYes
Is InternalNo

Quick Facts

Type
Status Effect
Confidence
High
Verified
Feb 23, 2026
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