MewgenicsWiki

Weather

Haunted Night

FactionUprising: ghost; LowerAmbientLight: 33; SpawnExtraThingsOnBattleStart: {"object":["Spookie","Scary","Tatters","Wisp","Wisp","Wisp"],"number":[2,4]}

Haunted Night is a creature-spawn weather effect in Mewgenics that spawns hostile ghosts at the end of each round, creating an escalating spectral threat similar in structure to Restless Dead. Each turn adds more ghosts to the battlefield, and prolonged fights become increasingly untenable as the ghost count climbs.

What distinguishes Haunted Night from Restless Dead is the nature of the spawned enemies. Ghosts may possess phasing abilities that allow them to pass through terrain and other units, making them harder to block or corral. Some ghost types have immunities to physical damage or specific elements, requiring Magic damage or particular elemental attacks to deal with them effectively.

This means that pure physical-damage teams, which can brute-force their way through Restless Dead zombies, may struggle under Haunted Night if the ghosts are immune to their primary damage type. Having at least one cat with Magic damage or a versatile elemental kit provides insurance against ghost immunities.

The strategic imperative remains the same as Restless Dead: end fights fast. Every turn adds more ghosts, and even if individual ghosts are manageable, their accumulation over 5 or more rounds creates overwhelming numbers. Rush-down builds are essential, and time spent on anything other than eliminating the main enemy threats is time spent losing the attrition war.

Haunted Night can appear in any biome and is classified as an uncommon weather.

Details

EffectsFactionUprising: Ghost; LowerAmbientLight: 33; SpawnExtraThingsOnBattleStart: {"Object":["Spookie","Scary","Tatters","Wisp","Wisp","Wisp"],"Number":[2,4]}

Mechanics

None

Modifies Elements

None

Weather Interactions

None

Quick Facts

Type
Weather
Confidence
High
Verified
Feb 23, 2026
Stub — This entry is being expanded. Some fields may be missing.